Crisis: 2000
BGG rank
BGG #26,154
BGG rating
5.7

Crisis: 2000

1994

Rules assistance for Crisis: 2000

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.1/5

Rules assistant for Crisis: 2000

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crisis: 2000 is a board game released in 1994 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Area Movement.

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About the game

Crisis: 2000 is Joe Miranda's vision of a potential uprising within the borders of the United States of America. This game, first published in GameFix magazine, is fast paced and unpredictable. Contents: 11"X17" map 100 diecut counters A sheet of charts and tables 8 pages of rules (including designer's notes). Each region of the U.S. is worth a number of points to either the Rebel or Government player. At the end of 10 game turns the difference in points gained determines who wins (and by what level of victory). Reimplemented by: Crisis 2020

Mechanics

Publishers

  • One Small Step
  • Game Publications Group

Questions and answers

Crisis: 2000 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.