
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024
- Ask about the rules

Rules assistance for Crisis: Tokyo
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crisis: Tokyo is a board game released in 2013 for 2–5 players, 60 minutes per game, and ages 14 and up. It was designed by Ramón Torrente and Sebastián Torrente and its main mechanics are Hand Management.
Today is Tokyo... tomorrow ...The world! In the shadows of the known universe, the Lords of Evil crave conquer Earth and become masters of everything as it exists. But everything has a beginning master plan: the destruction of Tokyo! All his minions launched on the city to put under the yoke of chaos, but only one can be master of Tokyo. Play as one of the Lords of Evil Tokyo, throws terrible threats against the city to destroy his most famous spots and defeat your opponents plans using heroes. Each card offers two paths and you must choose one of them, only one is the road to victory, only one is the path to the destruction of Tokyo. In Crisis: Tokyo you will find 110 cards that include 24 locations of Tokyo ready to be destroyed. 80 characters, heroes and monsters to launch into battle. 80 events that will tip the scales dramatically.
Crisis: Tokyo supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crisis: Tokyo is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crisis: Tokyo for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crisis: Tokyo has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crisis: Tokyo belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crisis: Tokyo are: Ramón Torrente and Sebastián Torrente. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crisis: Tokyo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.