
Twisted Realms Kickstarter Gift: Artifacts and Tournaments
- 2026

2026
Rules assistance for Crits & Tricks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crits & Tricks is a board game released in 2026 for 1–4 players, 20–45 minutes per game, and ages 14 and up. It was designed by Pete Wissinger and its main mechanics are Hand Management, Dice Rolling, and Contracts.
Take a seat at the most dangerous card table in Eldris. In the shadowed corners of The Gutter’s End, every shuffle of the deck could lead to riches or ruin. Crits & Tricks is a high-stakes trick-taking game where the quests you embark on each round will reward you with loot. Each quest you draft has a unique objective you’ll strive to complete by pairing your rolled dice with mercenaries from unique classes, Each class not only sets the win condition for the trick but also possesses a powerful CRIT ability that could shift the odds of the game in your favor. Rise to the Barkeep’s Challenge in every round, winning the right number of tricks to claim extra loot. Lighten the pockets of your new 'friends' to win the game—but be wary, or you might walk away with more rivals than riches. —description from the publisher
Crits & Tricks supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crits & Tricks is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crits & Tricks for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crits & Tricks has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crits & Tricks belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Hand Management, Dice Rolling, and Contracts. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crits & Tricks are: Pete Wissinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crits & Tricks as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.