
- BGG rating
- 7.6
Pistas Cruzadas: Pistas Enamoradas
- 2–6 players
- 5–10 min
- 2025

2020
Rules assistance for Cross Clues
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cross Clues is a board game released in 2020 for 2–6 players, 5–10 minutes per game, and ages 7 and up. It was designed by Grégory Grard and its main mechanics are Cooperative Game, Real-Time, and Elapsed Real Time Ending.
Cross Clues is a cooperative word-association game in which players try to fill a grid by connecting pairs of code words with clever one-word clues. Each row and column of the grid is labeled, and a code word is placed at each label. Every space therefore represents a unique combination of two code words. Each player secretly receives a Clue Card showing one space in the grid and must give a single-word clue that relates to both code words at that location. There are no turns: whenever a player has a clue ready, they give it to the group. The other players discuss what the clue could mean and try to identify the corresponding row and column. If they guess correctly, the Clue Card is placed in the grid; otherwise, it is discarded. The game ends when the timer runs out or when all Clue Cards have been played. Players then count the number of cards successfully placed and compare their result with the scoring scale for the chosen grid size. The goal is to fill as much of the grid as possible by developing a shared understanding of how the other players make connections between words. —description from the publisher
Cross Clues supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cross Clues is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cross Clues for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cross Clues has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cross Clues belongs to these categories: Card Game, Word Game, and Party Game. Its main mechanics are Cooperative Game, Real-Time, and Elapsed Real Time Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cross Clues are: Grégory Grard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cross Clues as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.