
- BGG rank
- BGG #562
- BGG rating
- 8.3
Mythic Battles: Pantheon
- 2–4 players
- 60–90 min
- Complexity 3.1/5
- 2017

1996
Rules assistance for CrossCribb
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
CrossCribb is a board game released in 1996 for 1–6 players, 45 minutes per game, and ages 8 and up. It was designed by Tony Nelson and Steve Barry and its main mechanics are Hand Management, Team-Based Game, and Open Drafting.
CrossCribb® is the exciting strategy game that takes the traditional favorite, Cribbage, and multiplies the fun times five. CrossCribb® uses conventional Cribbage scoring rules, but the similarities end there as you try to build five high scoring cribbage hands while trying to sabotage your opponents' hands. It's easy to learn, but difficult to master. It's CrossCribb® ! Build your hands across the rows, criss-crossing cards with those of your opponent who is building hands in the columns perpendicular to your rows. One card at a time, the importance of placement, strategy and luck magnifies as the hands take shape. Do you go for points, or play defense? It's high-scoring, fast-paced action as you try to outwit your opponents and work with your teammates. But watch out! Fortunes change at the turn of a card in CrossCribb® ! CrossCribb® can be played with two to six players, or play stimulating CrossCribb™ Solitaire. Durable color CrossCribb® game board, high-quality CrossCribb card deck, 2 scoring pads, pencil, die and full scoring rules included. The game also includes rules for exciting variations: CrossCribb® BASIC TRAINING, CrossCribb® 20:20, CrossCribb® DoubleTrouble, CrossPoker Solitaire, Killer CrossCribb®, and CrossPoker for 2+ players. Whether you're an experienced Cribbage player or new to the game, you'll find CrossCribb® is an easy but challenging twist on an old favorite that's positively addicting! http://www.crosscribb.com
CrossCribb supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CrossCribb is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CrossCribb for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CrossCribb has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CrossCribb belongs to these categories: Card Game. Its main mechanics are Hand Management, Team-Based Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of CrossCribb are: Tony Nelson and Steve Barry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CrossCribb as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.