
- BGG rank
- BGG #14,289
- BGG rating
- 6.4
UNO Zero
- 2–8 players
- 10–25 min
- Complexity 1.7/5
- 2025

2013
Rules assistance for CrossWays
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
CrossWays is a board game released in 2013 for 2–4 players, 15 minutes per game, and ages 8 and up. Its main mechanics are Hand Management, Take That, and Grid Movement.
In CrossWays players want to be the first to build a path of their pieces from one side of the game board to the opposite side, but to build they need to use the cards they draw and have in hand. On a turn, a player can lay down a single card (e.g., a red 9) and place one of their pieces on this space on the game board; she can also lay down a pair of cards with the same value and place two of her pieces in a stack on any space, including the white ones that are otherwise off-limits. If a player has two pieces in a row on a stack, no one else can play on top of that stack – but by playing a suited run of cards, a player can remove pieces already on the board, putting those spaces into play once again.
CrossWays supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CrossWays is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CrossWays for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CrossWays has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CrossWays belongs to these categories: Card Game and Abstract Strategy. Its main mechanics are Hand Management, Take That, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists CrossWays as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.