
- BGG rank
- BGG #31,289
- BGG rating
- 5.5
UNO
- 2–10 players
- 30 min
- Complexity 1.1/5
- 1971

2025
Rules assistance for UNO Zero
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
UNO Zero is a board game released in 2025 for 2–8 players, 10–25 minutes per game, and ages 7 and up. It was designed by Lilit Pilikian and its main mechanics are Hand Management, Take That, and Lose a Turn.
UNO Zero is a table top card game, where the goal is to score as low as possible (ideally zero points hence the name). Each player at the beginning has a set of six cards faced down in front of them. The grid consists of three columns and two rows. At the beginning each player can turn and reveal two of their cards. After that all players attempt to reveal all their face-down cards by drawing one card each turn from the discard or draw pile and exchanging them with one of their cards. Two cards of the same colour or the same number in one column are discarded. That way players can get rid of their points. What's special about UNO zero is that the typical UNO action cards are part of this game. The reverse card changes the direction of the game. The draw two or draw 4 card makes players add more columns to their grid. And the skip card has the next player skip their turn. That makes this game vey dynamic, surprising and fun. Each round is different and you can get very lucky and have only two cards left at the very end, or unlucky and you still have 12 cards in front of you while another player finishes the game. Once there is only one face-down card left in your grid you have to say UNO or you'll be punished to draw two more cards. It's easy to learn and start, since the rules are quickly explained and the famous UNO action cards almost anybody already knows. —description from the publisher
UNO Zero supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for UNO Zero is 10–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists UNO Zero for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
UNO Zero has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
UNO Zero belongs to these categories: Card Game, Number, and Abstract Strategy. Its main mechanics are Hand Management, Take That, and Lose a Turn. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of UNO Zero are: Lilit Pilikian. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists UNO Zero as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.