
- BGG rank
- BGG #8,101
- BGG rating
- 6.6
Virulence: An Infectious Card Game
- 2–5 players
- 10–20 min
- Complexity 1.6/5
- 2016

Rules assistance for Cubilete
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Cubilete is a board game for 2 players. Its main mechanics are Set Collection and Dice Rolling.
Cubilete is an old and very traditional game in Cuba that is second in popularity only to Cuban dominoes. Similar cubilete games are played in other Latin American countries, but the rules vary all over the map, with many cultures playing a version that is very much like the card game Poker/Poker Dice. The Cuban game however is unique! There are five Dice in the traditional Cubilete set. Each dice has six sides, and each side has one of the following characters on it: Ace, King, Queen (also known as "Cundangas"), Jack (Jevas, or Mujeres), 10 (Los Gallegos), 9 (Los Negros). The object of the game is to roll five dice of the same kind. A hand with less than five of a kind has absolutely no value. To win a round, you need to get the highest hand. The winner of each round (and only the winner) wins points based on the value of their hand. A game is played to a total score of 10 patas (points). Whoever gets 10 points first wins the game, even if all of the players have not had a turn. The ultimate goal of the game is to score "Carabinas." If you roll any Carabina during the game you immediately win the round and get to keep rolling for another round. There are three types of Carabina, listed in order of value. Carabina de Aces -- is worth ten points and is very difficult to obtain. To get Carabina de Aces, you need to get a complete set of five aces within the three-roll limit. If you get Carabina de Aces, you are awarded 10 points. The game is over. You have eliminated everyone else in the game. You are the winner of the game, even if no one else had a chance to roll! If you get Carabina de Aces, then you are always the first roller in the next game. Carabina de Ks (Kings) Naturales -- you need to have five Kings within your three allotted rolls. If you get this type of Carabina, you get five points. You win the round, the round ends and you keep on rolling on to the next round. Carabina de Ks (Kings) No Naturales -- the only way to obtain this is by pairing the Aces with the Kings. (The Ace can be paired with any of the other dice because it is wild.) If you obtain this type of carabina, you get two points. You win the round, the round ends and you keep on rolling on to the next round. If nobody gets a Carabina after everyone has had their turn, one point is awarded to the person with the highest hand: · Five Queens · Five Jevas (Jacks) · Five Gallegos · Five Negros The strategy in Cubilete is knowing what to play for and when, depending on what your opponents score. Obviously, luck is the dominant factor. Cubilete is often played as a drinking game, with several scoring variations.
Cubilete supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Cubilete has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cubilete belongs to these categories: Dice and Bluffing. Its main mechanics are Set Collection and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Cubilete as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.