
- BGG rating
- 6.3
Scripts and Scribes: The Dice Game – Mini Expansion
- 2–5 players
- 30 min
- 2014

2012
Rules assistance for Scripts and Scribes: The Dice Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Scripts and Scribes: The Dice Game is a board game released in 2012 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Steve Finn and its main mechanics are Set Collection, Push Your Luck, and Auction / Bidding.
As a medieval monk, you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction, your abbey produces and sells its valuable works, thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all? The goal of Scripts and Scribes: The Dice Game is to acquire gold and to collect resources – scrolls, manuscripts, pigments, quills, ink – to exchange for gold. The game is a dice version of Scripts and Scribes (aka, Biblios) and follows the same basic theme, but with interesting changes due to the use of dice. As in Scripts and Scribes, players compete in five different categories and the values of the categories change during the game. In addition, depending upon the dice roll, there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources.
Scripts and Scribes: The Dice Game supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Scripts and Scribes: The Dice Game is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scripts and Scribes: The Dice Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scripts and Scribes: The Dice Game has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Scripts and Scribes: The Dice Game belongs to these categories: Dice, Bluffing, and Medieval. Its main mechanics are Set Collection, Push Your Luck, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scripts and Scribes: The Dice Game are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scripts and Scribes: The Dice Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.