
- BGG rank
- BGG #7,064
- BGG rating
- 6.2
Little Devils
- 3–6 players
- 15 min
- Complexity 1.4/5
- 2012

2026
Rules assistance for Cucumber Catastrophe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cucumber Catastrophe is a board game released in 2026 for 3–6 players, 20 minutes per game, and ages 8 and up. It was designed by Michael Feldkötter and its main mechanics are Trick-taking.
Cucumber Catastrophe is a fast, highly interactive trick-taking card game for 3–6 players, playable from age 8+. Players compete over four hands of ten rounds each. A round is a trick where all players, in turn, play one card from their hand. The one who played the highest card (or the lowest, depending on the Rule in play) wins the trick and takes all the cards played that round. During the game, certain actions can break the Rule, reversing the outcome between highest/lowest trick. At the end of the game, the player who has collected the fewest cucumbers is the winner. The shifting Rule system creates constant surprises, frequent reversals, so that no two games play out the same way. —description from the publisher
Cucumber Catastrophe supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cucumber Catastrophe is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cucumber Catastrophe for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cucumber Catastrophe has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cucumber Catastrophe belongs to these categories: Card Game, Humor, and Animals. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cucumber Catastrophe are: Michael Feldkötter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cucumber Catastrophe as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.