
- BGG rating
- 8.4
Cult: Hastur & Marzanna
- 2–5 players
- 45–90 min
- 2018

2018
Rules assistance for Cult: Choose Your God Wisely
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cult: Choose Your God Wisely is a board game released in 2018 for 2–5 players, 45–90 minutes per game, and ages 12 and up. It was designed by Konstantin Seleznev and its main mechanics are Take That, Auction / Bidding, and Area Majority / Influence.
Choose your God wisely for there are a lot of dark and powerful entities sleeping deep in the souls of people... You need to summon and empower your master faster than your rivals. So do your best as now is no time to sleep: Recruit followers, perform dark rituals, bribe officials, or inspire an uprising of the angry mob. In Cult: Choose Your God Wisely, you need to send your trusted priests to the most important locations of the Eternal City. They will fight for influence, cult followers, and other benefits to bring your God victory over the minds and souls of the whole world. Each turn, players send their priests to chosen locations that are currently accessible to them. As the game progresses, more locations become available. For each location, a winner is determined based on the strength of the priest, but miracles and intrigue cards can dramatically change the outcome of each conflict. The priest who wins the location can use the unique benefit, with other priests getting money instead. You can win the game in different ways: by building five chapels, by leading the city's mob uprising, or by performing a dark ritual to summon your cult's master — one of eight dark gods.
Cult: Choose Your God Wisely supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cult: Choose Your God Wisely is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cult: Choose Your God Wisely for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cult: Choose Your God Wisely has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cult: Choose Your God Wisely belongs to these categories: Religious. Its main mechanics are Take That, Auction / Bidding, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cult: Choose Your God Wisely are: Konstantin Seleznev. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cult: Choose Your God Wisely as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.