
- BGG rank
- BGG #12,757
- BGG rating
- 6.1
Flapjacks & Sasquatches
- 2–8 players
- 20 min
- Complexity 1.5/5
- 2008

2016
Rules assistance for Cultists & Cthulhu
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cultists & Cthulhu is a board game released in 2016 for 2–8 players, 20–35 minutes per game, and ages 8 and up. It was designed by William Sininger and its main mechanics are Take That and Dice Rolling.
It's hard being a cult leader. Your underlings are incompetent, madness is eminent and a good sacrifice is hard to find. If you can avoid your competitors tricks and stave off insanity maybe the stars will align and you will summon an old one. Cultists & Cthulhu is an fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other cards can add to your roll, while Tentacle, Insanity, and other cards can take away.
Cultists & Cthulhu supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cultists & Cthulhu is 20–35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cultists & Cthulhu for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cultists & Cthulhu has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cultists & Cthulhu belongs to these categories: Card Game and Horror. Its main mechanics are Take That and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cultists & Cthulhu are: William Sininger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cultists & Cthulhu as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.