Cultists & Cthulhu
BGG rank
BGG #26,603
BGG rating
5.5

Cultists & Cthulhu

2016

Rules assistance for Cultists & Cthulhu

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 20–35 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Cultists & Cthulhu

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cultists & Cthulhu is a board game released in 2016 for 2–8 players, 20–35 minutes per game, and ages 8 and up. It was designed by William Sininger and its main mechanics are Take That and Dice Rolling.

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About the game

It's hard being a cult leader. Your underlings are incompetent, madness is eminent and a good sacrifice is hard to find. If you can avoid your competitors tricks and stave off insanity maybe the stars will align and you will summon an old one. Cultists & Cthulhu is an fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other cards can add to your roll, while Tentacle, Insanity, and other cards can take away.

Categories

Publishers

  • Prolific Games (I)

Questions and answers

Cultists & Cthulhu supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.