Cults Across America
BGG rank
BGG #21,682
BGG rating
5.6

Cults Across America

1998

Rules assistance for Cults Across America

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Cults Across America

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cults Across America is a board game released in 1998 for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Jeff Tidball and its main mechanics are Dice Rolling and Point to Point Movement.

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About the game

In Cults Across America, you control a bunch of religious fanatics who aim to dominate the entire United States of America. Your faction consists of cultists, priests, creatures, and others, and their plans for domination include such goals as the creation of a continuous chain of lunatics that stretches from coast to coast. Cults Across America is not a serious simulation. Rather, it allows players of all stripes to have a good time for a few hours, whether they aim to crush their competitors using deep-thinking strategy, enact improbable religious campaigns, or simply froth, foam, yell, and destroy. Three Games in One There are three different ways to play Cults Across America. The Standard Game This is the normal game. It is intended for players who don’t mind taking a few hours to play a game but who like a strong dose of the beer and pretzels factor, even if it means their painstakingly enacted strategic schemes are occasionally foiled by a player who manages to win the Mythos 500. The Strategic Game This is similar to the Standard Game, but removes some of really weird stuff. It allows more conventional board gamers to concentrate on sane strategies and not get too disturbed by wandering madness. The Bloodbath Scenario This is Cults Across America on steroids, and can be played in as little as an hour. The rule set is reduced somewhat so players don’t have to get all concerned about resource management and other fiddly details. The victory conditions are simple too: you win by stomping the hell out of anything that’s not on your side. Last man (or whatever) standing takes the day. Cults Across America has a Cthulhu Mythos theme.

Categories

Designers

Publishers

  • Atlas Games

Questions and answers

Cults Across America supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.