
- BGG rank
- BGG #4,443
- BGG rating
- 6.9
Iquazú
- 2–4 players
- 50 min
- Complexity 1.8/5
- 2017

2025
Rules assistance for Cup the Crab
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cup the Crab is a board game released in 2025 for 3–5 players, 10–30 minutes per game, and ages 8 and up. It was designed by Michael Feldkötter and its main mechanics are Hand Management.
On a peaceful beach, meet hermit crabs and octopuses building homes out of discarded cups and bottles. At just the right moment, claim the most luxurious stack of cups for your new home — or mix a bottle into cup stack to sabotage another hermit crab! Players work together to build piles of Cup cards, but since victory points are scored from Cup cards, competition is fierce as everyone aims to claim the best piles using their Crab or Octopus cards. Bottle cards introduce an exciting twist, as only Octopus cards can follow them. Each player begins the game with 14 random Cup cards, 3 Crab cards, 2 Octopus cards, and 2 Bottle cards. At the start of each round, players select three cards to play. Throughout 7 rounds, you must carefully plan your card choices. —description from the publisher
Cup the Crab supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cup the Crab is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cup the Crab for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cup the Crab has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cup the Crab belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cup the Crab are: Michael Feldkötter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cup the Crab as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.