Curses & Covens
BGG rank
BGG #12,655
BGG rating
7.1

Curses & Covens

2024

Rules assistance for Curses & Covens

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–6 players
  • 10–20 min
  • 10+
  • Complexity 1.8/5

For 4 players

Rules assistant for Curses & Covens

What would you like to know?

Answers come from the official rulebook, with the page to check.

Curses & Covens is a board game released in 2024 for 4–6 players, 10–20 minutes per game, and ages 10 and up. It was designed by Samara Jethwa and David Walsh and its main mechanics are Hand Management, Push Your Luck, and Deduction.

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About the game

Curses & Covens is an all vs one game where one player takes on the role as the witch hunter, while all other players are towns trying to protect the friendly witches! The aim of the witch hunter is to capture 5 witches, while the towns want to form a coven of three witches of the same suit in one player's hand to win. The game plays through four main phases. These phases repeat until one side has won. Census, where all the towns’ cards are revealed. These will be a mix of witches, innocent villagers, rituals or a fake witch (scarecrow). Players win if they have 3 cards of 1 witch suit in 1 player’s hand, or may cast a spell on the witch hunter if they have 2 witches in hand. Then they discuss their plans for the round, but with the witch hunter listening! Arrival, where the witch hunter observes then deals 1 new card to each town player. The witch hunter now knows what everyone has in hand, but the players get new information which they cannot communicate to their team. Travel, where town players consider the new card they’ve received, then each give or request a hidden card to or from other town players. They may also protect or later access a key card by swapping it into the woods, safe from the witch hunter. The witch hunter observes the cards moving, but not exactly what goes where. Hunt, where the witch hunter picks 2 cards in total from the towns, trying to capture witches while avoiding innocent villagers, dangerous ritual cards, or the fake witch which frees previously captured witches. The town players need to communicate carefully to consider their options, how to manage risks and protect key cards, and understand when to make decisive moves, all while the witch hunter listens. Both roles require players to weigh up probabilities and consider previously discussed plans against new imperatives that might signal necessary changes in strategy as the round progresses. -description from publisher

Questions and answers

Curses & Covens supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.