
- BGG rank
- BGG #11,544
- BGG rating
- 5.8
World of Tanks: Rush
- 2–5 players
- 30 min
- Complexity 2.1/5
- 2013

Rules assistance for Cut the Rope: The Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cut the Rope: The Card Game is a board game released in 2014 for 2–8 players, 15 minutes per game, and ages 6 and up. It was designed by Nikolay Pegasov and its main mechanics are Hand Management.
Mobile devices are unable to constrain Cut the Rope in digital form. The game managed to escape to the tabletop! Little green monster Om Nom loves candy. But it is so hard to get it! Help him get the sweets by playing chains of cards. Don’t forget to use the scissors card at the right time. Be careful – your opponents want to become the best friend of Om Nom too! To win, you will have to play smart and watch other players carefully. In the beginning of the game, each player gets a pile of numbered cards. The goal of each player is to get rid of all the cards from their pile. A top card from a player’s pile can be played to any one of three available “levels”. However, you can only play cards to form chains in “levels”. Cards in chains have to go in ascending or descending order and no number can be skipped. Players also have a hand of cards. Cards from the hand can be used to form “supplies”. Cards from “supplies” can be played to “levels” as well. As soon as one player’s pile is empty, that player wins the game.
Cut the Rope: The Card Game supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cut the Rope: The Card Game is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cut the Rope: The Card Game for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cut the Rope: The Card Game has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cut the Rope: The Card Game belongs to these categories: Card Game and Video Game Theme. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cut the Rope: The Card Game are: Nikolay Pegasov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cut the Rope: The Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.