
- BGG rating
- 5.7
World of Tanks: Rush – AMX 12t
- 2–5 players
- 30 min
- 2013

2013
Rules assistance for World of Tanks: Rush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
World of Tanks: Rush is a board game released in 2013 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Nikolay Pegasov and its main mechanics are Hand Management, Open Drafting, and Deck, Bag, and Pool Building.
The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists. In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks into battle, defend your bases, call for reinforcements, and receive medals. The main idea of the game, which uses simple deck-building principles, is to strategically select cards from the hundreds available to form a strong squad. The goal of the game is to earn more medals than everybody else, and you can earn a medal three ways: One medal for destroying an enemy vehicle. Three medals for destroying an enemy base. Five medals for the end-of-game achievement.
World of Tanks: Rush supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World of Tanks: Rush is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World of Tanks: Rush for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World of Tanks: Rush has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World of Tanks: Rush belongs to these categories: Card Game, Wargame, and Video Game Theme. Its main mechanics are Hand Management, Open Drafting, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World of Tanks: Rush are: Nikolay Pegasov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World of Tanks: Rush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.