
- BGG rating
- 7.6
Rules assistance for D-Day Dice (Second Edition): War Stories
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–5 players
- 45 min
- 14+

Rules assistant for D-Day Dice (Second Edition): War Stories
What would you like to know?
Answers come from the official rulebook, with the page to check.
D-Day Dice (Second Edition): War Stories is an expansion for D-Day Dice released in 2018 for 1–5 players, 45 minutes per game, and ages 14 and up. It was designed by Emmanuel Aquin and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Cooperative Game.
About the game
The War Stories expansion contains 6 modules that are completely independent from each other. They can be added individually or as a whole to the base game. They consist of: War Stories: little scenarios that are written on a card, randomly drawn or chosen at the beginning of the game. These scenarios use tokens to add various effects to the game, like artillery fire, or to set specific objectives for the players, like trying to find dead officers on the beach. Some even simulate the rising tide or give the player added bonuses if they perform certain actions. Legendary Units: Now, every player plays a historical unit that fought in the Normandy landings. Legendary Units come with their respective Legendary Specialists and Legendary Items, which are always available, but only to their respective Legendary Unit. Also, each Unit comes with its own set of RWB bonuses, adding a lot of replay value and variety to the game. Poland: A 5th player color (black), with a full set of Specialists and dice (and its own set of RWB bonuses). This will give players either a new color to choose from, or the option to add a 5th player to the fray. Servicemen: The Servicemen cards represent individual infantrymen that join your Unit for a while. Each comes with resources: on every Serviceman card, 2 or 3 dice results are shown. You can discard the Serviceman whenever you want to add his results to your Final Tally (this might help you obtain some RWB bonuses). Last Man Standing: This module introduces a new way to play the game. Think of it as “reverse D-Day Dice”. You will be given a full Unit of soldiers at the start of the game, and then you will roll each turn to see how many you lose. Will there be enough men standing in the end to storm the Bunker? Includes a new Specialist (the Crackshot) and player aids with new RWB tables. Campaign Mode: This giant scenario allows for massive games taking place on 6 Battle Maps with up to 8 players (each copy of the base game allows for 4 players, so you'll need 2 base games for 8). The 2 teams race to the top with various obstacles, objectives and special rules in this fun and chaotic competitive/cooperative version of the game, where players try to hinder the other team while having to help it at the same time. The box also includes 6 Battle Maps centered around airborne operations (along with the Paratrooper Specialist, which now comes in a different version for every color, and the Pathfinder).
Categories
Designers
Publishers
- Maldito Games
- Giant Roc
- Nuts! Publishing
- Word Forge Games
Questions and answers
D-Day Dice (Second Edition): War Stories supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for D-Day Dice (Second Edition): War Stories is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists D-Day Dice (Second Edition): War Stories for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
D-Day Dice (Second Edition): War Stories belongs to these categories: Dice, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D-Day Dice (Second Edition): War Stories are: Emmanuel Aquin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D-Day Dice (Second Edition): War Stories as an expansion for D-Day Dice. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need D-Day Dice to use it. Check that your edition of D-Day Dice is compatible, as some expansions were revised between editions.