
- BGG rank
- BGG #3,770
- BGG rating
- 8.6
League of Dungeoneers
- 1–4 players
- 90–180 min
- Complexity 4.2/5
- 2022

Rules assistance for D100 Dungeon: The Adventurers Companion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
D100 Dungeon: The Adventurers Companion is an expansion for D100 Dungeon released in 2018 for 1–4 players, 5–90 minutes per game, and ages 10 and up. It was designed by Martin Knight and its main mechanics are Dice Rolling, Paper-and-Pencil, and Role Playing.
D100 Dungeon The Adventurers Companion, is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests. This first expansion adds a wealth of rules, a campaign, and extra quests, and will be an essential companion to continue exploring the adventure provided in the main rulebook. The Adventurers Campaign, is available as an 80 page PDF, Softback or Hardback book and contains rules for converting your adventurers from the free print and play versions of the game to the print on demand game (Version 3). An adventurer fast track system, that will create adventurers that are quest ready and have already completed their first 5 training quests. Rules to play with additional players, making the solo game, a multiplay game. Special encounter rules that are quick and simple and will eliminate encountering the same monster over and over, due to the Encounter Modifier. A new Encounter Table, with new monsters and abilities, that you can choose to use instead of the one in the main rulebook. New Hero Paths and new Races. A crafting system called Witchery that will allow your adventurer to combine parts looted from monsters and make them into special potions and anointments. A Brief description of skills to help determining the best areas to place experience pips towards. Rules to create your own quests. A new rule called Death Kill, that will convert those really high damage scores, that wipes out a monster into a bonus that is applied to the loot table and a narrative of how your attack affected the monster. A 20 quest campaign with an interlocking story and narrative and 25 additional quests to play at your leisure. Available here https://www.drivethrurpg.com/product/259716/D100-Dungeon-The-Adventurers-Companion —description from the publisher
D100 Dungeon: The Adventurers Companion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for D100 Dungeon: The Adventurers Companion is 5–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists D100 Dungeon: The Adventurers Companion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
D100 Dungeon: The Adventurers Companion belongs to these categories: Fantasy, Print & Play, and Expansion for Base-game. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D100 Dungeon: The Adventurers Companion are: Martin Knight. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D100 Dungeon: The Adventurers Companion as an expansion for D100 Dungeon. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need D100 Dungeon to use it. Check that your edition of D100 Dungeon is compatible, as some expansions were revised between editions.