
- BGG rank
- BGG #10,611
- BGG rating
- 6.0
Harry Potter Hogwarts
- 2–4 players
- 20 min
- Complexity 1.5/5
- 2010

Rules assistance for Daedalus' Maze
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Daedalus' Maze is a board game released in 2019 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Anthony Roupas and Dimitris Roupas and its main mechanics are Roll / Spin and Move.
A highly addictive and adventurous game which requires ingenuity and strategic skills. Get the treasure first and exit the Maze with it! Beware of the the spinning traps of the Maze and your opponents! They might take the treasure from you and win the game! A constantly changing game due to the spinning mechanism and the numerous cards, which provide unlimited diversity, challenge and joy! The game is a circular spinning maze. The maze is divided in a number of circular zones which end up at the center of the maze, the treasure chamber. Each player picks 6 pawns of the same color, 1 "Gods & Heroes" card and 5 "Events" cards. Initially, 4 pawns of each player are placed at the first (outer) zone of the maze. Each turn is comprised of four steps: The first player uses his cards Then, he moves his pawns The other players do the same moves one by one, according to the game order sequence which is defined by the "Gods & Heroes Cards" When all the players have done their moves, the walls of the maze are rotated one step and the layout out the maze changes radically. The pawns can move peripherally, towards or away the center of the maze, but only one step (field) at a time, unless otherwise indicated by the cards. The "Gods & Heroes" cards give a specific ability to each player that can be used in each turn throughout the game. The "Events" cards describe certain actions, but when their effect is accomplished they are discarded from the game. The "Beast" card is triggered when the treasure is picked by a pawn from the Treasure chamber. This card has an effect that may change the game scenario and lasts thereafter, until the end of the game. Object of the game is to claim the treasure with one of your pawns and escape from the maze with it. This is not as easy as it seems though! The mazes walls are impossible to pass and as they are rotating, your pawns may get trapped and be killed! The Beast which lurks about may overturn the game! Your opponents are also trying to block you, steal the treasure from you and escape the maze with it! Can you face the secret dangers of the maze and be the winner? —description from the publisher
Daedalus' Maze supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Daedalus' Maze is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Daedalus' Maze for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Daedalus' Maze has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Daedalus' Maze belongs to these categories: Abstract Strategy and Maze. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Daedalus' Maze are: Anthony Roupas and Dimitris Roupas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Daedalus' Maze as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.