Dahschur: Die Rote Pyramide
BGG rank
BGG #19,129
BGG rating
6.8

Dahschur: Die Rote Pyramide

2012

Rules assistance for Dahschur: Die Rote Pyramide

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 10+
  • Complexity 2.6/5

Rules assistant for Dahschur: Die Rote Pyramide

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Answers come from the official rulebook, with the page to check.

Dahschur: Die Rote Pyramide is a board game released in 2012 for 2–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Pauli Haimerl and its main mechanics are Hand Management, Trading, and Tile Placement.

Expansions

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About the game

Upon the call of Pharaoh Snofru, up to four princes receive the order to build a glorious avenue in front of the red pyramid and to fill the grave chamber with precious and shining objects. Using their influence cards in Dahschur: Die Rote Pyramide, the player princes will buy gems for the construction of the avenue and try to position them for the filling of the grave chamber. They'll also use presents from the neighboring cities. The possibilities for each player, however, very much depends on the influence used by the other princess. Receiving the most goodwill from the Pharaoh will require perfect utilization of the influence cards and the gathering of valuables for the grave chamber. For the fulfilment of the Red Pyramid, Pharaoh Snofru orders the construction of an avenue and the filling of the grave chambers. In this complex strategy game, the players - acting as princes - use their limited influence to become the grand vizier. By clever usage of action cards and commodities, the players buy gems on the market, use them in the construction of the avenue, achieve beneficial positions for the filling of the grave chambers and use the tributes of the neighbouring settlements – all possibilities to score directly or at the end of the game. However, these tasks, asked by the pharaoh, cannot be solved alone! The dilemma: The player’s action potential depends on the cards chosen by the other players, which are pursuing their own goals... To score at the end of the game, the players not only have to place their offerings in the procession, but will have to collect gold and silver as well in order to fill the grave chambers – preferably by hindering the other players from doing so. The player having collected the most recognition points will receive the title of the grand vizier in the end. Special feature of the game: The game box is designed as a pyramid, revealing the burial chamber when opened.

Questions and answers

Dahschur: Die Rote Pyramide supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.