
- BGG rank
- BGG #23,240
- BGG rating
- 6.9
Creature Features
- 2–6 players
- 120 min
- Complexity 2.2/5
- 1975

1980
Rules assistance for Dallas: A Game of the Ewing Family
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dallas: A Game of the Ewing Family is a board game released in 1980 for 2–7 players, 120 minutes per game, and ages 12 and up. It was designed by J. Stephen Peek and its main mechanics are Set Collection, Lose a Turn, and Track Movement.
According to Sid Sacksons "A Gamut of Games": Members of the Ewing family amass fortunes by using event cards, by gaining control of corporations, and particularly by being elected president at the family meetings. Votes come from stock holdings, proxies, bargaining, and blackmail.
Dallas: A Game of the Ewing Family supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dallas: A Game of the Ewing Family is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dallas: A Game of the Ewing Family for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dallas: A Game of the Ewing Family has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dallas: A Game of the Ewing Family belongs to these categories: Economic, Movies / TV / Radio theme, and Negotiation. Its main mechanics are Set Collection, Lose a Turn, and Track Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dallas: A Game of the Ewing Family are: J. Stephen Peek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dallas: A Game of the Ewing Family as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.