
- BGG rank
- BGG #6,246
- BGG rating
- 6.7
Yokai Sketch
- 2 players
- 20 min
- Complexity 1.2/5
- 2023

2024
Rules assistance for DANGER: The High Voltage Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
DANGER: The High Voltage Game is a board game released in 2024 for 2–4 players, 15–30 minutes per game, and ages 10 and up. It was designed by Ignasi Ferré and its main mechanics are Hand Management, Set Collection, and Trick-taking.
In DANGER scoring points is just the beginning... The real challenge is keeping them until the end! Of all the cards you win, you only score points with the lowest of each suit, while the consecutive ones are cancelled. Sometimes winning cards can be disastrous. How to play: Danger is played in 3 rounds each consisting in 8 tricks. Each player play with 9 cards. On your turn play one card from your hand face up on the centre of the table. You do NOT need to follow the suit. The person who plays the highest card: wins the trick, takes all the cards and starts the next trick. Score the most points, keeping in mind that: Only the lowest cards of each suits scores (there are 4 suits) Consecutive cards (within each suit) are canceled. Are you ready? —description from the publisher
DANGER: The High Voltage Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DANGER: The High Voltage Game is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DANGER: The High Voltage Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DANGER: The High Voltage Game has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DANGER: The High Voltage Game belongs to these categories: Card Game and Number. Its main mechanics are Hand Management, Set Collection, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DANGER: The High Voltage Game are: Ignasi Ferré. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DANGER: The High Voltage Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.