
- BGG rank
- BGG #6,246
- BGG rating
- 6.7
Yokai Sketch
- 2 players
- 20 min
- Complexity 1.2/5
- 2023

2025
Rules assistance for Jewels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jewels is a board game released in 2025 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Ignasi Ferré and its main mechanics are Set Collection, Dice Rolling, and Worker Placement with Dice Workers.
In Jewels we will compete to be the best jewellery designer in the country, choosing the precious stones to compose the moulds of earrings, bracelets, rings and pendants. Then you have to polish, set, clean, shape and shine each delicate piece so that they can be displayed in the most incredible collections of the most important jewellery shops. Jewels is a dice and card selection game with outstanding and elegant components that will delight all types of players due to its simplicity and depth. In each round there is a jewellery design phase and a jewellery making phase. In the first one you choose the dice (representing gemstones) and in the second one you transform them into jewels. These jewels are cards that will form your collection that will give points at the end of the game based on the gems used, sets and targets to form the best collection. Obtain the best collection of jewels and complete the given objectives to be the player with the highest score at the end of the indicated rounds to become the most prestigious master jeweller in the guild.
Jewels supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jewels is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jewels for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jewels has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jewels belongs to these categories: Card Game, Dice, and Industry / Manufacturing. Its main mechanics are Set Collection, Dice Rolling, and Worker Placement with Dice Workers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jewels are: Ignasi Ferré. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jewels as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.