
- BGG rank
- BGG #11,018
- BGG rating
- 6.2
Dodekka
- 2–6 players
- 20 min
- Complexity 1.0/5
- 2014

2019
Rules assistance for Daring Dustbunnies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Daring Dustbunnies is a board game released in 2019 for 2–5 players, 30–75 minutes per game, and ages 10 and up. It was designed by Andy Hopwood and its main mechanics are Hand Management, Take That, and Modular Board.
Description from the publisher: You are one of the magical Dustbunnies living under the sofa. Each time the vacuum cleaner comes out you strive to be recognised as the most daring of all Dustbunnies by risking the dangers of the vortex. Each round your fate is secretly linked with one of six fluffballs. The closer you can get your fluffball to the vacuum without it being sucked-up the more daring you will seem when the fates are revealed after the contest. Use your innate control of static, charms you found down the back of the sofa and your unique character powers to collectively propel the balls of fluff across the carpet. The furniture, rugs and even pets you encounter will help and hinder your efforts. Keep which colour of fluffball fate has handed you a secret, while working out which one your opponents are linked to and then decide which to send up the tube. Choose correctly and your opponent will be the agonised loser while you will rise to fame and glory in the kingdom behind the skirting boards. Daring Dustbunnies is a game for 2 to 5 players. Each game lasts approximately 15 minutes per player and is suitable for ages 10 and up. This is a card driven race game with a difference. The aim of the game is to attempt to move the fluffball you are secretly supporting to the highest scoring position (closest to the vacuum) when each round ends without being sucked-up. You start the game with 4 randomly dealt cards, each showing one of the six fluffballs and a "suction" number for how far it moves. On your turn you play one card to move a fluffball towards the doom that is the vacuum cleaner. Each carpet tile has a special power and if you move a fluffball onto an empty tile you immediately perform the carpet action. Moving onto an occupied space will reward you with static, the currency in the game which powers the charms. Exhausting your hand of cards will earn you an extra charm and four new cards. Keeping which ball of fluff you are linked to a secret is key if you want it to stay out of the vacuum. Being closest to the vacuum of doom will earn you a gold medal but being inside it loses you everything. Use timing, tactics and trickery to prove you are the smartest and bravest of all the Daring Dustbunnies.
Daring Dustbunnies supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Daring Dustbunnies is 30–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Daring Dustbunnies for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Daring Dustbunnies has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Daring Dustbunnies belongs to these categories: Card Game, Bluffing, and Racing. Its main mechanics are Hand Management, Take That, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Daring Dustbunnies are: Andy Hopwood. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Daring Dustbunnies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.