
- BGG rank
- BGG #10,709
- BGG rating
- 6.4
Guardians
- 2–4 players
- 45 min
- Complexity 2.7/5
- 1995

1996
Rules assistance for Dark Age: Feudal Lords
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dark Age: Feudal Lords is a board game released in 1996 for 1–2 players, 30 minutes per game, and ages 12 and up. It was designed by Luke Peterschmidt.
Get a band of mercenaries together and go beat up someone else's band of mercenaries. You must first spend resource points to try and sway mercs to fight for you. You then arm them to the teeth and give them skills. Each character has a life value (how much damage it can take), a control value (used to recruit the person), a skill number (max amount of skills that can be played on the person), a weapon number (quantity of weapons that may be carried) and combat strings. The combat is quite involved and owes more to miniature gaming than to card games. First you roll for ranged attacks and compare rolls to your DF string. Each roll that meets or exceeds a number of the string hits so it possible to score multiple hits with one combatant. The defender then gets to fire back in the same manner. After DF is resolved you go to Close Combat. Close combat is handled much the same way except you also have a blocking string so it is possible to block hits. Special mention must be made of the artwork on the cards. It is stunning. Online Play CCG Workshop (no longer available)
Dark Age: Feudal Lords supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Age: Feudal Lords is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Age: Feudal Lords for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Age: Feudal Lords has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dark Age: Feudal Lords belongs to these categories: Card Game, Fighting, and Collectible Components. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Dark Age: Feudal Lords and want something comparable for your next game night.
The credited designers of Dark Age: Feudal Lords are: Luke Peterschmidt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Age: Feudal Lords as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.