Dark Heists
BGG rank
BGG #17,184
BGG rating
7.7

Dark Heists

2025

Rules assistance for Dark Heists

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 14+
  • Complexity 2.0/5

For 1 player

Rules assistant for Dark Heists

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Heists is a board game released in 2025 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Moe Poplar and its main mechanics are Hand Management, Open Drafting, and Deck, Bag, and Pool Building.

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About the game

You are a crime lord in the world of Dark Heists. Do petty larcenies and choose from monsters, hardened criminals and crooked cops to build your gang. When you’re ready, it’s time to do a heists: ambush a funeral, collect a bounty on a dangerous ghosts or pull a honey pot scam. Then you’re ready for the big time; kill a vampire, sell some hypnotic dust or get paid to resurrect a recently deceased client. But hurry, other crime lords in the city are trying to do the same thing, and they’ll stab you in the back to stop your ascent if you don’t get them first. The crime lord with the most notoriety at the end of the game, wins. Dark Heists is a strategic deck builder game for 1 to 4 players. Ages 14 and up. Contains Mature themes. Recruit monstrous criminals and criminal monsters to do high stakes heists in this spooky deck builder game. The first player to complete three heists triggers the final round. When the last player has taken their turn, everyone counts their notoriety from crew, heists and coins and the player with the most notoriety wins. Dark Heists is a game of deck building and heists with crooked cops, horrific monsters and other criminals. Heists challenge your entire crew, requiring you to draw multiple hands and meeting thematic challenges by amassing more crime or sway in your hand, than the challenge threshold. Want zombie minions to terrify the people? generate 7 Sway. Want to kill the vampire? Generate 9 Crime. The game ends when one player completes three heists. The player with the most notoriety, gained from heists, coins and recruits, wins. —description from THE designer

Questions and answers

Dark Heists supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.