
- BGG rank
- BGG #3,750
- BGG rating
- 6.8
City of Remnants
- 2–4 players
- 90 min
- Complexity 3.1/5
- 2013

Rules assistance for Dark Horse: Outlaw
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Horse: Outlaw is an expansion for Dark Horse released in 2012 for 1–4 players, 90 minutes per game, and ages 10 and up. It was designed by Don Lloyd and Paul Incao and its main mechanics are Variable Player Powers, Dice Rolling, and Worker Placement.
The Outlaw expansion has a very limited print run and was made available to backers of Dark Horse on Kickstarter. This mini expansion adds a unique Special Role called the "Outlaw" to the game. This role may come into play when a Jail Action is triggered, with a player successfully rolling a die to escape the scene of the crime. Once claimed, the Outlaw special role will have an interesting ability that allows a player to use the result of a rolled black die to bump opponents off already claimed actions. This powerful ability is kept in check by the owner of the Sheriff role having the added ability to use the result of a silver die to capture the Outlaw player who then loses the special role and must spend the remainder of the turn sitting in Jail. This expansion gives players a teaser of some of the mechanics that will be added to the pending full box expansion for Dark Horse.
Dark Horse: Outlaw supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Horse: Outlaw is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Horse: Outlaw for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Horse: Outlaw has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dark Horse: Outlaw belongs to these categories: Territory Building, Dice, and American West. Its main mechanics are Variable Player Powers, Dice Rolling, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Horse: Outlaw are: Don Lloyd and Paul Incao. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Horse: Outlaw as an expansion for Dark Horse. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Horse to use it. Check that your edition of Dark Horse is compatible, as some expansions were revised between editions.