
- BGG rank
- BGG #603
- BGG rating
- 7.1
Shadows over Camelot
- 3–7 players
- 60–90 min
- Complexity 2.6/5
- 2005

Rules assistance for Dark Mages: The Arcane Order
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Mages: The Arcane Order is an expansion for Dark Mages released in 2017 for 2–8 players, 20–60 minutes per game, and ages 13 and up. It was designed by Eric Bleney and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Immerse yourself in an adventure with our first expansion Dark Mages: The Arcane Order, including 60 new playing cards with 3 new categories that will broaden the basic game. You will also find new spells, new skills, special abilities specific to each character, new magic items and more. You will be tested by changing weather conditions, devious traps, and new tenacious enemies that you must defeat by joining forces with the other magicians.
Dark Mages: The Arcane Order supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Mages: The Arcane Order is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Mages: The Arcane Order for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Mages: The Arcane Order belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Mages: The Arcane Order are: Eric Bleney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Mages: The Arcane Order as an expansion for Dark Mages. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Mages to use it. Check that your edition of Dark Mages is compatible, as some expansions were revised between editions.