Dark Moon: Shadow Corporation
BGG rating
7.5

Expansion for Dark Moon

Dark Moon: Shadow Corporation

2017

Rules assistance for Dark Moon: Shadow Corporation

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–7 players
  • 60–75 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Dark Moon: Shadow Corporation

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Moon: Shadow Corporation is an expansion for Dark Moon released in 2017 for 3–7 players, 60–75 minutes per game, and ages 12 and up. It was designed by Evan Derrick and its main mechanics are Dice Rolling, Betting and Bluffing, and Traitor Game.

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About the game

In Dark Moon: Shadow Corporation, an expansion for Dark Moon, the nefarious Company is interfering with events on Titan. They have "helpfully” sent an evacuation ship in hope that an Infected worker will be loaded onto it. They interfere in tasks and threaten miners or their loved ones to further their goals, and they may have placed a fanatically loyal Company Man among you. With the Company lurking and tainting every decision, it will be that much more difficult to answer the question, "Who can I trust?" Dark Moon: Shadow Corporation includes new characters, new actions, new events, new ways in which the game can end, and two optional modules that can be added to ramp up the paranoia and mistrust even further. Description from the publisher:

Questions and answers

Dark Moon: Shadow Corporation supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.