
- BGG rating
- 7.5
Rules assistance for Dark Moon: Shadow Corporation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 3–7 players
- 60–75 min
- 12+
- Complexity 2.5/5

Rules assistant for Dark Moon: Shadow Corporation
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Moon: Shadow Corporation is an expansion for Dark Moon released in 2017 for 3–7 players, 60–75 minutes per game, and ages 12 and up. It was designed by Evan Derrick and its main mechanics are Dice Rolling, Betting and Bluffing, and Traitor Game.
About the game
In Dark Moon: Shadow Corporation, an expansion for Dark Moon, the nefarious Company is interfering with events on Titan. They have "helpfully” sent an evacuation ship in hope that an Infected worker will be loaded onto it. They interfere in tasks and threaten miners or their loved ones to further their goals, and they may have placed a fanatically loyal Company Man among you. With the Company lurking and tainting every decision, it will be that much more difficult to answer the question, "Who can I trust?" Dark Moon: Shadow Corporation includes new characters, new actions, new events, new ways in which the game can end, and two optional modules that can be added to ramp up the paranoia and mistrust even further. Description from the publisher:
Designers
Publishers
- Stronghold Games
Questions and answers
Dark Moon: Shadow Corporation supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Moon: Shadow Corporation is 60–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Moon: Shadow Corporation for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Moon: Shadow Corporation has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dark Moon: Shadow Corporation belongs to these categories: Dice, Spies / Secret Agents, and Expansion for Base-game. Its main mechanics are Dice Rolling, Betting and Bluffing, and Traitor Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Moon: Shadow Corporation are: Evan Derrick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Moon: Shadow Corporation as an expansion for Dark Moon. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Moon to use it. Check that your edition of Dark Moon is compatible, as some expansions were revised between editions.