Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss
BGG rating
8.4

Expansion for Dark Rituals: Malleus Maleficarum

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

2020

Rules assistance for Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60–90 min
  • 14+

Rules assistant for Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss is an expansion for Dark Rituals: Malleus Maleficarum released in 2020 for 2–5 players, 60–90 minutes per game, and ages 14 and up. It was designed by Filippo Chirico and its main mechanics are Area Movement, Dice Rolling, and Modular Board.

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About the game

Dark Rituals: Prisoners of Neemoss is a mini-expansion that contains everything you need to add a new Witch and her Minions to all your games. 7 highly detailed plastic miniatures o 1 Girtiya o 6 Chained · Large Girtiya ID Sheet · Chained ID Card · Grimoire · 5 Witchcraft Cards Girtiya paced the length of her cell, at least as far as she could go before her chains stopped her dead. Turning, she paced again in the opposite direction. She could see the deep grooves she had worn in the cracked flagstone floor. How long had she been here, walking back and forth? Two hundred years? Two hundred and fifty? As she thought about her punishment, her tension rose, making her grind her teeth against her gag. If only she could wear through the Demon hide strap stuffed in her mouth as easily as her feet wore down the floor. The muzzle muted her powers, without it she could easily break out of here. Those were the terms of her imprisonment. She was stuck here, listening to the others moan and whine, until she could break free. Thinking about the havoc she would cause when she got out. What a pleasure it would be to feel the energy of Neemoss leaping from her fingers once again. With a slow breath, she calmed her mind. Focus on the power, not on the words. If she could only reach the energy around her without speaking the phrases her demon-god taught her. She stared at her chain’s anchors on the walls one more time, another breath and she closed her eyes. The anchors shattered. She stared, wide-eyed for a moment, then she concentrated on each of her fellow captives one by one, their bodies turning to dust and ash. Her sentence was over! Girtiya allowed herself a moment of triumph as she stared at the heavy wooden door, knowing it was no match for her new magic. But before she could splinter the barrier, it dissolved as a swirling mist swept into the room, sucking her into the Conjunction. It seemed like Girtiya would not be roaming free in Neemoss after all. —description from the publisher

Questions and answers

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.