
- BGG rank
- BGG #5,665
- BGG rating
- 7.4
The Order of Vampire Hunters
- 1–4 players
- 90 min
- Complexity 2.3/5
- 2018

Expansion for Dark Rituals: Malleus Maleficarum
2020
Rules assistance for Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss is an expansion for Dark Rituals: Malleus Maleficarum released in 2020 for 2–5 players, 60–90 minutes per game, and ages 14 and up. It was designed by Filippo Chirico and its main mechanics are Area Movement, Dice Rolling, and Modular Board.
Dark Rituals: Prisoners of Neemoss is a mini-expansion that contains everything you need to add a new Witch and her Minions to all your games. 7 highly detailed plastic miniatures o 1 Girtiya o 6 Chained · Large Girtiya ID Sheet · Chained ID Card · Grimoire · 5 Witchcraft Cards Girtiya paced the length of her cell, at least as far as she could go before her chains stopped her dead. Turning, she paced again in the opposite direction. She could see the deep grooves she had worn in the cracked flagstone floor. How long had she been here, walking back and forth? Two hundred years? Two hundred and fifty? As she thought about her punishment, her tension rose, making her grind her teeth against her gag. If only she could wear through the Demon hide strap stuffed in her mouth as easily as her feet wore down the floor. The muzzle muted her powers, without it she could easily break out of here. Those were the terms of her imprisonment. She was stuck here, listening to the others moan and whine, until she could break free. Thinking about the havoc she would cause when she got out. What a pleasure it would be to feel the energy of Neemoss leaping from her fingers once again. With a slow breath, she calmed her mind. Focus on the power, not on the words. If she could only reach the energy around her without speaking the phrases her demon-god taught her. She stared at her chain’s anchors on the walls one more time, another breath and she closed her eyes. The anchors shattered. She stared, wide-eyed for a moment, then she concentrated on each of her fellow captives one by one, their bodies turning to dust and ash. Her sentence was over! Girtiya allowed herself a moment of triumph as she stared at the heavy wooden door, knowing it was no match for her new magic. But before she could splinter the barrier, it dissolved as a swirling mist swept into the room, sucking her into the Conjunction. It seemed like Girtiya would not be roaming free in Neemoss after all. —description from the publisher
Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Area Movement, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss are: Filippo Chirico. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss as an expansion for Dark Rituals: Malleus Maleficarum. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Rituals: Malleus Maleficarum to use it. Check that your edition of Dark Rituals: Malleus Maleficarum is compatible, as some expansions were revised between editions.