
- BGG rank
- BGG #5,665
- BGG rating
- 7.4
The Order of Vampire Hunters
- 1–4 players
- 90 min
- Complexity 2.3/5
- 2018

Expansion for Dark Rituals: Malleus Maleficarum
2020
Rules assistance for Dark Rituals: Malleus Maleficarum – The Witches' Sabbath
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dark Rituals: Malleus Maleficarum – The Witches' Sabbath is an expansion for Dark Rituals: Malleus Maleficarum released in 2020 for 2–5 players, 60–90 minutes per game, and ages 14 and up. It was designed by Filippo Chirico and its main mechanics are Area Movement, Dice Rolling, and Modular Board.
This expansion includes four Champion Heroes, a new Demon Witch, Madra, the Demon Lord Voskor, Minions, Pillars (Summoning points) and cards. Comes complete with 4 new double sided map tiles as well as 4 new Encounters and a fifth Epic Encounter, fought across 4 Acts. Madra stared at Kakhard’s slack face, checking she was fully immobilized. Casting spells on other Witches was always tricky, it was best to be sure. Stepping back, she began the incantation to flay Kakhard alive. As her tough hide was peeled back, the monstrous energies sealed and twisted the bleeding flesh, making sure that Kakhard would live. Keeping her around as a pet would be a fitting reminder of the awesome power Madra controlled. It was done! Now she had five Witches’ skins in her possession. Plenty enough to impress Voskor and make him deify her. If not, with this power coursing through her body, she would do the same to him as she did to the five Witches and simply steal her Demonhood. Perhaps the time to ascend had come. Yes, better to summon Voskor here and now, and let him see Kakhard doting on her, as she adjusted to the agony of her skinless form. Madra arranged herself on her palanquin and tried to look both relaxed and commanding. Best to get it over with. More muttered words of power and she summoned the Demon to her lair, straining her powers to the limit to drag such a powerful entity through the aether. “Voskor! See what I have stolen for you!” she shouted, as she tossed the skins on the floor at the Demon’s feet. “You can feast on their hides. I have their power. But first give me what I want! Raise me to Demonhood!” Voskor stared at her, no expression possible on his bone face. He gestured with one hand as he scratched at the skins with the other. Consumed by her lust for power and the energy flowing through the room, Madra failed to see her imminent danger and gave herself to the rapture of Voskor’s transformation. Instead, Voskor was teaching her a lesson for her presumption. Her body devolved to a feeble worm-like form. As she finally realized the trick that had been played on her, she reached for her power to attack. But looking at Voskor, all she could see was the Conjunction transporting her away. —description from the publisher
Dark Rituals: Malleus Maleficarum – The Witches' Sabbath supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Rituals: Malleus Maleficarum – The Witches' Sabbath is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Rituals: Malleus Maleficarum – The Witches' Sabbath for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Rituals: Malleus Maleficarum – The Witches' Sabbath belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Area Movement, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Rituals: Malleus Maleficarum – The Witches' Sabbath are: Filippo Chirico. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Rituals: Malleus Maleficarum – The Witches' Sabbath as an expansion for Dark Rituals: Malleus Maleficarum. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Rituals: Malleus Maleficarum to use it. Check that your edition of Dark Rituals: Malleus Maleficarum is compatible, as some expansions were revised between editions.