
- BGG rank
- BGG #710
- BGG rating
- 7.2
HeroQuest
- 2–5 players
- 90 min
- Complexity 2.1/5
- 1989

Rules assistance for Darkness Falls on Sevinpold
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Darkness Falls on Sevinpold is a board game released in 2002 for 2–7 players, 40 minutes per game, and ages 9 and up. It was designed by Don Donovan and its main mechanics are Roll / Spin and Move and Team-Based Game.
From sevinpold.com: There is only one way to save Sevinpold... Unite your team of Valiants against the power of the Darkness in a fierce battle to save Sevinpold from eternal night. Proclaim victory only when you return The Scepter to The Living Throne. But be forewarned: The Darkness grows stronger and more menacing with every bolt of Dark Lightning. You will not know who triumphs until the last roll of the dice. One player is the Darkness, each other player is a Valiant - all the Valiant players work as a team. The square-gridded board is filled with castles, each containing a treasure. Some treasures allow the Darkness player to add another piece, some provide benefits to the finder, and two are required for the Valiants to win - the Scepter must be brought to the location of the Living Throne. On a turn, a player rolls 2 dice and can move using either one, the total, or the difference. Moves are in a straight line unless both dice are used, when each can be used in a different direction.
Darkness Falls on Sevinpold supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Darkness Falls on Sevinpold is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Darkness Falls on Sevinpold for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Darkness Falls on Sevinpold has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Darkness Falls on Sevinpold belongs to these categories: Fantasy and Exploration. Its main mechanics are Roll / Spin and Move and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Darkness Falls on Sevinpold are: Don Donovan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Darkness Falls on Sevinpold as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.