
- BGG rank
- BGG #8,661
- BGG rating
- 7.7
Rostov '41: Race to the Don
- 1–2 players
- 120–600 min
- Complexity 2.3/5
- 2020

2015
Rules assistance for Day of Days: The Invasion of Normandy 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Day of Days: The Invasion of Normandy 1944 is a board game released in 2015 for 2–8 players, 240–2160 minutes per game, and ages 12 and up. It was designed by Lee Forester and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Day of Days: The Invasion of Normandy 1944, takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate. This game is both massive and extremely playable, giving players a unique appreciation for the issues involved at the beginning of the invasion. The importance of the initial air-drops, the real potential for brutal German counterattacks, and the need to get off the beaches quickly, all these come into sharp focus within the clean and fast-playing framework of the Standard Combat Series. Players can tackle the US landings separately as single-map scenarios, the Commonwealth landings on two maps, and of course there is the Whole Enchilada. Game Scale: Turn: 1/2 day turns Hex: 700 meters Units: Platoon/Company/Battalion Contents: Game specific scenario/rulebook SCS 1.7 rules 4 11" x 17" setup charts 4 22" x 34" maps 8 countersheets 2 six-sided dice List of Scenarios: Full campaigns: Full Campaign: 6/6 - 6/15 After D-Day Campaign: 6/7 - 6/15 Mid-Campaign: 6/10 - 6/15 Mini-campaigns: Utah beach (Map A only): 6/6 - 6/15 Utah beach (Map A only): 6/7 - 6/15 Omaha beach (Map B only): 6/6 - 6/15 Omaha beach (Map B only): 6/7 - 6/15 American beaches (Maps A & B ): 6/6 - 6/15 American beaches (Maps A & B ): 6/7 - 6/15 British and Canadian beaches (Maps C & D): 6/6 - 6/15 British and Canadian beaches (Maps C & D): 6/7 - 6/15 Smaller scenarios: Carentan (part of Map A): 6/10 - 6/14 Cutting off the Cotentin (part of Map A): 6/13 - 6/15 Canadian Crucible (part of Map C ): 6/8 - 6/10 Villers Bocage (Map C): 6/12 - 6/15
Day of Days: The Invasion of Normandy 1944 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Day of Days: The Invasion of Normandy 1944 is 240–2160 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Day of Days: The Invasion of Normandy 1944 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Day of Days: The Invasion of Normandy 1944 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Day of Days: The Invasion of Normandy 1944 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Day of Days: The Invasion of Normandy 1944 are: Lee Forester. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Day of Days: The Invasion of Normandy 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.