GD '42: Grossdeutschland
BGG rank
BGG #8,955
BGG rating
7.8

GD '42: Grossdeutschland

2009

Rules assistance for GD '42: Grossdeutschland

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 300–600 min
  • 12+
  • Complexity 3.9/5

For 1 player

Rules assistant for GD '42: Grossdeutschland

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Answers come from the official rulebook, with the page to check.

GD '42: Grossdeutschland is a board game released in 2009 for 1–2 players, 300–600 minutes per game, and ages 12 and up. It was designed by Dean Essig, Lee Forester, and Wig Graves and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

GD ’42: The Battle in the Luchessa Valley, 29 November - 4 December, 1942, covers the desperate battle for survival of the GD Division as it faced down the entire Soviet 3rd Mech Corps (with over 200 tanks) over several days. 25 November, 1942: As part of Operation Mars, the Soviet 238th Rifle Division, supported by tanks of the 49th Tank Brigade, attacked into the Luchessa Valley, trying to create a breach for the waiting 3rd Mech Corps to exploit. For reasons still unknown, right before the attack the German 9th Army ordered three battalions the GD Division to move to the Luchessa Valley as OKH reserve, thus backing up the weak 216th Grenadier Regiment. Because of the presence of the GD, the Soviets were unable to force a breakthrough and decided to commit the 3rd Mech Corps into the meat grinder to force the issue... Designer Wig Graves conducted extensive research, combing both German and Soviet sources to create the order of battle. The Soviets begin with seemingly overwhelming force, while the Germans trade space for time and attempt to rush reinforcements to the front to plug inevitable gaps. While the Germans are primarily on the defense, careful counter-attacks against the relatively immobile Soviet formations can prove to be key to victory. And if the Soviets do not preserve their forces carefully, they will end with the historical result: stable German lines and an entire mechanized corps wrecked. GD ’42 uses the new Tactical Combat Series rules. The features of TCS 4.0 rules are: Vehicle impulses increase operational tempo for tanks Combined Area and Point Fire table Introduction of morale for vehicles Enhanced combined arms effects Artillery subsystem improved Game Scale: Game turns: 20 minute daylight turns/1 hour night turns Hex: 125 yards / 20 meter contours Units: Individual guns/tanks to Platoon size GD'42 Contains: 3 22”x34” maps 3 countersheets (840 ½” counters) 1 TCS 4.0 Series Rulebook 2 TCS 4.0 charts 1 GD ’42 Rulebook 2 Morale Charts 2 Dice

Publishers

  • Multi-Man Publishing

Questions and answers

GD '42: Grossdeutschland supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.