
- BGG rank
- BGG #6,161
- BGG rating
- 7.2
DC Deck-Building Game: Rebirth
- 1–4 players
- 45–90 min
- Complexity 2.7/5
- 2019

Expansion for DC Deck-Building Game
2027
Rules assistance for DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour is an expansion for DC Deck-Building Game released in 2027 for 1–4 players, 60–120 minutes per game, and ages 15 and up. It was designed by Nathaniel Yamaguchi and its main mechanics are Cooperative Game and Deck, Bag, and Pool Building.
Chaotic magic seeks to consume our world. Work together as Justice League Dark to take down Hecate, The Upside Down Man, and a gauntlet of magical threats. Seal away cards and Transform others into more powerful forms while thwarting numerous Crisis-level events! New Crisis main deck cards now fill their own Crisis Line-Up! 8 New Characters face off against 10 New Nemesis Cards and 10 New Crisis Cards. An additional 8 Cursed Weakness cards provide new hindrances. The Witching Hour storyline escalates the challenges as players progress through the game. While this expansion builds on the gameplay and themes introduced in the Justice League Dark base set, it can also add Sealing and Transforming gameplay to any competitive game or introduce a cooperative mode to any DC Deck-Building Game base set. —description from the developer
DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour belongs to these categories: Card Game, Comic Book / Strip, and Expansion for Base-game. Its main mechanics are Cooperative Game and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour are: Nathaniel Yamaguchi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour as an expansion for DC Deck-Building Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DC Deck-Building Game to use it. Check that your edition of DC Deck-Building Game is compatible, as some expansions were revised between editions.