
- BGG rank
- BGG #5,874
- BGG rating
- 7.1
Gachapon Trick
- 2–4 players
- 20–40 min
- Complexity 1.4/5
- 2024

Rules assistance for Dead Man's Cabal: Undeading Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dead Man's Cabal: Undeading Pack is an expansion for Dead Man's Cabal released in 2019 for 2–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Daniel Newman and its main mechanics are Action Queue and Variable Phase Order.
Package of 10 ritual promo cards that were unlocked during the Kickstarter campaign and given for free at all backers. The 10 cards are: - Raptor - Triceratops - Philosopher - Cantina - Hamilton - Childhood - Dead Party Members - Dunkleosteus - Explorer - Mittens
Dead Man's Cabal: Undeading Pack supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dead Man's Cabal: Undeading Pack is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dead Man's Cabal: Undeading Pack for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dead Man's Cabal: Undeading Pack belongs to these categories: Fantasy, Zombies, and Expansion for Base-game. Its main mechanics are Action Queue and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dead Man's Cabal: Undeading Pack are: Daniel Newman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dead Man's Cabal: Undeading Pack as an expansion for Dead Man's Cabal. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dead Man's Cabal to use it. Check that your edition of Dead Man's Cabal is compatible, as some expansions were revised between editions.