
- BGG rank
- BGG #8,495
- BGG rating
- 7.8
Dead Man's Hand
- 2–6 players
- 45 min
- Complexity 2.1/5
- 2013

Rules assistance for Dead Man's Hand Redux: The Good
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dead Man's Hand Redux: The Good is an expansion for Dead Man's Hand Redux released in 2024 for 2–6 players and ages 11 and up. It was designed by Stuart McCorquodale and Mark Wheatley (II) and its main mechanics are Dice Rolling, Simulation, and Measurement Movement.
Inside this edition of The Good you will a collection of different factions vying to control the town of Dead Man's Hand. So are these the "Good" guys? You may ask this question and the answer is a resounding No. There's nothing as simple as Good and Bad, and Ugly, even in Dead Man's Hand. Each gang trying to wrestle control of the town is doing it "for the good of the town", others are a lot more cynical and are just out for what's best for them. If the townsfolk benefit from them taking control then that's a happy coincidence. Details: This 40 page source book includes a 52 card deck (13 x 4 faction cards) and contains all the information you need to bring 13 new Factions to the streets of Dead Man’s Hand. A copy of Dead Man’s Hand Redux rulebook is needed to use this product. Buffalo Soldiers, The Stranger, Daughters of the West, The Seven, Mountain Men, Plains Indians, State Police, Texas Rangers, The Boys, The Bucks, The Other Seven, The Tong and Pioneers. New Legends of the West including: The Good, John Bridges, Wild Bill, Calamity Jane, Rev. Johnson, Roy Magnum, Tex Miller, The Professor, Doc Amos, Cheveyo “Death Hunter” and El Rayo de Dead Man’s Hand. Also includes 12 new scenes in 4 new Acts.
Dead Man's Hand Redux: The Good supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Dead Man's Hand Redux: The Good for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dead Man's Hand Redux: The Good belongs to these categories: Wargame, Miniatures, and American West. Its main mechanics are Dice Rolling, Simulation, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dead Man's Hand Redux: The Good are: Stuart McCorquodale and Mark Wheatley (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dead Man's Hand Redux: The Good as an expansion for Dead Man's Hand Redux. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dead Man's Hand Redux to use it. Check that your edition of Dead Man's Hand Redux is compatible, as some expansions were revised between editions.