Field of Glory: Ancient and Medieval Wargaming Rules
BGG rank
BGG #10,178
BGG rating
6.7

Field of Glory: Ancient and Medieval Wargaming Rules

2008

Rules assistance for Field of Glory: Ancient and Medieval Wargaming Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • 12+
  • Complexity 3.6/5

For 2 players

Rules assistant for Field of Glory: Ancient and Medieval Wargaming Rules

What would you like to know?

Answers come from the official rulebook, with the page to check.

Field of Glory: Ancient and Medieval Wargaming Rules is a board game released in 2008 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Richard Bodley Scott, Terry Shaw, and Simon Hall and its main mechanics are Dice Rolling, Simulation, and Line of Sight.

Expansions

Similar games

About the game

Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win. Our companion army list books will contain historical overviews and the organisation of hundreds of accurately researched armies, ensuring that your battles will be able to have a realistic and historical feel. Also, in reality, some armies would be relatively small, consisting of as few as 5,000 men, whilst others would be enormous. Field of Glory will allow you to see what might have been had these forces been equally matched, using a points system, as each army can then be scaled up or down whilst retaining an individual mix and balance of troops to create “what if” encounters. We started with a blank sheet of paper and looked at a wide range of possible mechanisms. Some concepts are entirely new. Others may look familiar at first glance, but interact with the rest of the rules in a completely new way, giving Field of Glory a style all its own. In Field of Glory our most important objective is to make the game fun to play whilst retaining a strong historical feel. So whether you fancy being Alexander the Great or Ghengis Khan, it's up to you, happy gaming and may your dice roll high!

Questions and answers

Field of Glory: Ancient and Medieval Wargaming Rules supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.