Deadlands: The Great Rail Wars – Raid on Roswell
BGG rating
8.0

Expansion for Deadlands: The Great Rail Wars

Deadlands: The Great Rail Wars – Raid on Roswell

2001

Rules assistance for Deadlands: The Great Rail Wars – Raid on Roswell

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 10+

Rules assistant for Deadlands: The Great Rail Wars – Raid on Roswell

What would you like to know?

Answers come from the official rulebook, with the page to check.

Deadlands: The Great Rail Wars – Raid on Roswell is an expansion for Deadlands: The Great Rail Wars released in 2001 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Barry W. Doyle and John Goff and its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation.

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About the game

From publisher blurb: A strange disk has been spotted flying around Fort 51. Some say it's a secret Confederate airship, others claim it's a "Spaceship" full of little green men! Whatever the truth, all the Rail Barons want to get their hands on it! Will your crew be the first to discover its secrets? Or will they find your bones in some hushed-up crash site a dozen years from now? Raid on Roswell follows the same awesome format as Deadlands: The Great Rail Wars – A Fist Full o' Ghost Rock, with detailed player briefings, new troops and equipment, and more fun than you can shake a gray at! For the Great Rail Wars Miniatures Battle Game.

Questions and answers

Deadlands: The Great Rail Wars – Raid on Roswell supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.