Savage Worlds Showdown: Miniatures Rules for All Genres
BGG rank
BGG #16,222
BGG rating
8.1

Savage Worlds Showdown: Miniatures Rules for All Genres

2004

Rules assistance for Savage Worlds Showdown: Miniatures Rules for All Genres

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 180–300 min
  • 12+
  • Complexity 2.2/5

For 2 players

Rules assistant for Savage Worlds Showdown: Miniatures Rules for All Genres

What would you like to know?

Answers come from the official rulebook, with the page to check.

Savage Worlds Showdown: Miniatures Rules for All Genres is a board game released in 2004 for 2–10 players, 180–300 minutes per game, and ages 12 and up. It was designed by Shane Lacy Hensley and its main mechanics are Variable Player Powers, Dice Rolling, and Paper-and-Pencil.

Expansions

Similar games

About the game

"Savage Worlds Showdown" is a competitive skirmish miniatures rule set based on the Savage Worlds Deluxe Edition (SWD) roleplaying game. It basically keeps the core game mechanics from the RPG but removes the character, gear, and world creations stuff plus requires the use of miniatures.

Questions and answers

Savage Worlds Showdown: Miniatures Rules for All Genres supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.