Deadzone: Marauders Faction Starter
BGG rating
7.5

Expansion for Deadzone

Deadzone: Marauders Faction Starter

2014

Rules assistance for Deadzone: Marauders Faction Starter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Deadzone: Marauders Faction Starter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Deadzone: Marauders Faction Starter is an expansion for Deadzone released in 2014 for 2 players and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

The Marauders were trained by the Corporation as shock troops and guards, but that’s in the past - since the Mandrake Rebellion they’ve become the terror of the shipping lanes. They strike out at the GCPS with the very weapons with which they were outfitted, combining well-honed battle drill with brute force and low cunning. A Deadzone presents a great opportunity – a chance to both pillage for supplies and take a shot at their erstwhile employers.

Questions and answers

Deadzone: Marauders Faction Starter supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.