Death Test
BGG rating
6.8

Expansion for Melee

Death Test

1978

Rules assistance for Death Test

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 30 min
  • 10+
  • Complexity 1.9/5

Rules assistant for Death Test

What would you like to know?

Answers come from the official rulebook, with the page to check.

Death Test is an expansion for Melee released in 1978 for 1–5 players, 30 minutes per game, and ages 10 and up. It was designed by Steve Jackson (I) and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.

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About the game

Death Test was MicroQuest #1 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. The Death Tests are basic slash-n-grab adventures. There's no plot and no objective other than to get out alive with all the booty you can carry. This is a good way to get accustomed to the game and to build up characters' statistics. These games introduced the Thorsz, who re-appears in Orb Quest (MQ #8). user comment this is also in the RPGG database Death Test Steve Jackson has reacquired rights to TFT and is publishing a new version of Death Test. More information can be found here... https://rpggeek.com/rpgitem/256884/fantasy-trip-legacy-edition

Questions and answers

Death Test supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.