
- BGG rank
- BGG #9,379
- BGG rating
- 6.6
Citadel of Blood
- 1–6 players
- 120 min
- Complexity 2.4/5
- 1980

1979
Rules assistance for DeathMaze: Heroic Adventure in the Corridors of Doom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
DeathMaze: Heroic Adventure in the Corridors of Doom is a board game released in 1979 for 1–6 players, 90–180 minutes per game, and ages 10 and up. It was designed by Greg Costikyan and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
(from the instruction manual) Deathmaze: Heroic Adventures in the Corridors of Doom, is a game for one to six players in which each player controls the actions of one or more adventurers exploring the depths of a horror filled catacomb in pursuit of glory and gold. Like fantasy role playing games, Deathmaze deals with personal heroic fantasy; unlike such games, it requires no gamesmaster, but pits the players' skills against an un-gamemastered game system. There is an expanded set of rules contained in MOVES magazine #51 " Roll up for the mystery tour!" The system was later used in Citadel of Blood.
DeathMaze: Heroic Adventure in the Corridors of Doom supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DeathMaze: Heroic Adventure in the Corridors of Doom is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DeathMaze: Heroic Adventure in the Corridors of Doom for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DeathMaze: Heroic Adventure in the Corridors of Doom has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DeathMaze: Heroic Adventure in the Corridors of Doom belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DeathMaze: Heroic Adventure in the Corridors of Doom are: Greg Costikyan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DeathMaze: Heroic Adventure in the Corridors of Doom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.