Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion
BGG rating
9.1

Expansion for Deep Rock Galactic: The Board Game

Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion

2026

Rules assistance for Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–150 min
  • 12+

Rules assistant for Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion is an expansion for Deep Rock Galactic: The Board Game released in 2026 for 1–4 players, 60–150 minutes per game, and ages 12 and up. It was designed by Ole Steiness and its main mechanics are Grid Movement, Hexagon Grid, and Line of Sight.

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About the game

Watch out for the Shockwyrm! The Shockwyrm is a never seen before enemy joining the boardgame version of Deep Rock Galactic. This nasty piece of work shoots out of the ground, knocking over everything on its path. Carefull, its shock attacks might stun you! It attacks both at range and up close, so nowhere is safe to hide! This expansion comes with its own set of custom action event cards. The miniature is 7,5 cm tall (3.0 inches).

Questions and answers

Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.