
- BGG rank
- BGG #4,230
- BGG rating
- 8.0
Valheim: The Board Game
- 1–4 players
- 60–120 min
- Complexity 2.8/5
- 2025

Expansion for Deep Rock Galactic: The Board Game
2026
Rules assistance for Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion is an expansion for Deep Rock Galactic: The Board Game released in 2026 for 1–4 players, 60–150 minutes per game, and ages 12 and up. It was designed by Ole Steiness and its main mechanics are Grid Movement, Hexagon Grid, and Line of Sight.
Watch out for the Shockwyrm! The Shockwyrm is a never seen before enemy joining the boardgame version of Deep Rock Galactic. This nasty piece of work shoots out of the ground, knocking over everything on its path. Carefull, its shock attacks might stun you! It attacks both at range and up close, so nowhere is safe to hide! This expansion comes with its own set of custom action event cards. The miniature is 7,5 cm tall (3.0 inches).
Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion is 60–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion belongs to these categories: Video Game Theme and Expansion for Base-game. Its main mechanics are Grid Movement, Hexagon Grid, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion are: Ole Steiness. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deep Rock Galactic: The Board Game – Shockwyrm Mini Expansion as an expansion for Deep Rock Galactic: The Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deep Rock Galactic: The Board Game to use it. Check that your edition of Deep Rock Galactic: The Board Game is compatible, as some expansions were revised between editions.