'65: Squad-Level Combat in the Jungles of Vietnam
BGG rank
BGG #7,636
BGG rating
7.7

'65: Squad-Level Combat in the Jungles of Vietnam

2016

Rules assistance for '65: Squad-Level Combat in the Jungles of Vietnam

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 120–240 min
  • 14+
  • Complexity 2.6/5

For 2 players

Rules assistant for '65: Squad-Level Combat in the Jungles of Vietnam

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Answers come from the official rulebook, with the page to check.

'65: Squad-Level Combat in the Jungles of Vietnam is a board game released in 2016 for 2–3 players, 120–240 minutes per game, and ages 14 and up. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

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About the game

A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks, and more. As these units’ commander you will move and fight over three geomorphic game boards as you try to best your opponent in one of eight, nail-biting historical scenarios. The game is card-driven, using a system similar to Flying Pig’s Night of Man, which adds a sense of delicious uncertainty to the play. “Can I advance my sappers or does the enemy have a fire card he's just waiting to play?" Furthermore, the cards simplify the game, containing much of the data needed to play. You won’t spend the afternoon with your head in a rule book when you play ’65. This is a game created by gamers for gamers to play. Each Game Includes: 3 richly illustrated, 11” x 17” geomorphic game boards. Over 175 HUGE 1” and 1.375” counters. 1 deck of 54 action cards. Full color rules and scenario booklet. (from the publisher's website)

Questions and answers

'65: Squad-Level Combat in the Jungles of Vietnam supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.