
- BGG rating
- 7.5
Rules assistance for D.E.I.: Divide et Impera – Mad & Max
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 60–90 min
- 14+

Rules assistant for D.E.I.: Divide et Impera – Mad & Max
What would you like to know?
Answers come from the official rulebook, with the page to check.
D.E.I.: Divide et Impera – Mad & Max is an expansion for D.E.I.: Divide et Impera released in 2022 for 2–6 players, 60–90 minutes per game, and ages 14 and up. It was designed by Tommaso Battista and its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence.
About the game
The Mercenary duo called Mad and Max really do honour to their names! Both are bold, daring and completely crazy ones, on their Snowbug (a heavy customized snow buggy) they run through Old London’s icy roads, offering their abilites to those Leaders, foolish enough to hire them! No difference if they’ll be on scouting or demolition missions, nothing scares this duo: for booze and some food, they’ll do everything! Mad & Max is a Mercenary unit, that can be integrated in any game of Divide et Impera. —description from the publisher
Mechanics
Designers
Publishers
- CardBoard Pirates
- Ludus Magnus Studio
Questions and answers
D.E.I.: Divide et Impera – Mad & Max supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for D.E.I.: Divide et Impera – Mad & Max is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists D.E.I.: Divide et Impera – Mad & Max for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
D.E.I.: Divide et Impera – Mad & Max belongs to these categories: Economic, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D.E.I.: Divide et Impera – Mad & Max are: Tommaso Battista. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D.E.I.: Divide et Impera – Mad & Max as an expansion for D.E.I.: Divide et Impera. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need D.E.I.: Divide et Impera to use it. Check that your edition of D.E.I.: Divide et Impera is compatible, as some expansions were revised between editions.