
- BGG rank
- BGG #13,127
- BGG rating
- 6.2
Paratroop
- 2 players
- 120 min
- Complexity 2.2/5
- 1979

1981
Rules assistance for DeltaVee
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
DeltaVee is a board game released in 1981 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by John H. Butterfield and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Ares Magazine #9. Delta Vee is a tactical simulation of combat among spaceships in the 24th Century. The game is intended for two players, although more may participate in scenarios devised by the players. Each hex on the Delta Vee game maps represents a volume 20,000 kilometers in diameter. The game uses a two-dimensional movement system; the “plane” of the playing area represents the ecliptic of the star system in which each battle occurs. Each Game-Turn represents 15 minutes. During play, each player moves one or more spaceships about the game-map using a maneuver system that abstractly simulates the laws of Newtonian motion. Each spaceship is composed of a hull with a varying number of attached pods. Each pod represents a system that improves the ship’s capabilities in combat, movement, and/or some other aspect of spaceship operations. Each player controls his spaceships by issuing Maneuver Commands (so that the ship may alter its velocity or direction of movement) and Battle Commands (so that weapons and other systems aboard the ship may be prepared for use). A spaceship’s combat abilities include laser fire, particle fire, four types of missiles, and battle craft (two man fighter craft launched from larger ships). The attributes of each spaceship are recorded on a Spaceship Log before beginning play. During the game, energy expended, missiles launched, and damage incurred by the ship are recorded on the ship’s log. Delta Vee is the tactical space combat system for SPI’s science fiction role-playing game, Universe. Although there is little open warfare in the vast human interstellar empire of the 24th Century (contact with another space-faring race has yet to be established), there are many types of illegal ship traffic and disputes among self-governing worlds. These types of small conflicts form the background for the scenarios in Delta Vee.
DeltaVee supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DeltaVee is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DeltaVee for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DeltaVee has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DeltaVee belongs to these categories: Wargame and Science Fiction. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DeltaVee are: John H. Butterfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DeltaVee as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.