
Delve: Feast and Famine
- 1 player
- 10–60 min
- 2021

2020
Rules assistance for DELVE: A Solo Game of Digging Too Deep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
DELVE: A Solo Game of Digging Too Deep is a board game released in 2020 for 1 player, 10–60 minutes per game, and ages 8 and up. It was designed by Anna Blackwell and its main mechanics are Area Movement, Grid Movement, and Paper-and-Pencil.
DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This roughly 32 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for building your hold, and tips on how to implement your hold into your RPG world. Inspired by games like Dwarf Fortress and Dungeon Keeper, DELVE aims to capture that feeling of building and protecting a fortress in an unforgiving subterranean world.
DELVE: A Solo Game of Digging Too Deep supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DELVE: A Solo Game of Digging Too Deep is 10–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DELVE: A Solo Game of Digging Too Deep for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DELVE: A Solo Game of Digging Too Deep has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DELVE: A Solo Game of Digging Too Deep belongs to these categories: Fantasy, Territory Building, and Print & Play. Its main mechanics are Area Movement, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DELVE: A Solo Game of Digging Too Deep are: Anna Blackwell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DELVE: A Solo Game of Digging Too Deep as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.